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Autor Thema: Quake + Joinserver sounds funktionieren nicht  (Gelesen 6005 mal)
Fbnt
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« am: 23. März 2009 - 14:19 »

Hallo,


Ich habe folgendes Problem... Der joinserver sound wird zwar gedownloadet... aber nicht abgespielt

Es kommt in der console immer folgender Fehler:

Failed to load sound "tlc-clan\joinserver.mp3", file probably missing from disk/repository



In der Actionsoundlist habe ich:

Code:
"joinserver" tlc-clan/joinserver.mp3
"votestart" admin_plugin/actions/startyourvoting.mp3
"voteend" admin_plugin/actions/endofvote.mp3
"roundstart" admin_plugin/actions/roundstart.mp3
"roundend" admin_plugin/actions/roundend.mp3
"restrictedweapon" admin_plugin/actions/restrictedweapon.wav
"menuselect" admin_plugin/actions/menuselect.wav
"menuexit" admin_plugin/actions/menuexit.wav

stehen..


Außerdem werden die quake sounds nicht gedownloadet... Wieso nicht?


habe:

tlc-clan/quake/

als ordner... dort sind alle sounds drin.

In der quakesounds.cfg

hab ich auch für jeden sound den ordner

tlc-clan/quake/

genommen... aber es funktioniert einfach nicht.


Code:

"firstblood" tlc-clan/quake/firstblood.mp3

"humiliation" tlc-clan/quake/humiliation.mp3

"multikill" tlc-clan/quake/multikill.mp3

"monsterkill" tlc-clan/quake/monsterkill.mp3

"ultrakill" tlc-clan/quake/ultrakill.mp3

"godlike" tlc-clan/quake/godlike.mp3

"headshot" tlc-clan/quake/headshot.mp3

"dominating" tlc-clan/quake/dominating.mp3

"holyshit" tlc-clan/quake/holyshit.mp3

"killingspree" tlc-clan/quake/killingspree.mp3

"ludicrouskill" tlc-clan/quake/ludicrouskill.mp3

"prepare" tlc-clan/quake/prepare.mp3

"rampage" tlc-clan/quake/rampage.mp3

"unstoppable" tlc-clan/quake/unstoppable.mp3

"wickedsick" tlc-clan/quake/wickedsick.mp3

2. Problem:

in der adminlist.txt.old datei habe ich die admin Steam IDs eingetragen

STEAM_x:xxxxxxxxx1
STEAM_x:xxxxxxxxx2
STEAM_x:xxxxxxxxx3
STEAM_x:xxxxxxxxx4

jedoch habe nur ich admin?!

Hoffe ihr könnt mir helfen

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« Antworten #1 am: 23. März 2009 - 16:20 »

Ich weiß nicht welche Version du installiert hast, aber ich gehe mal von der Version 1.2 aus.

Zu den Quakesounds, die Dateien werden nicht in der quakesound.cfg konfiguriert, sondern in der cstrike/cfg/mani_admin_plugin/quakesoundlist.txt. Dort werden sie wie dus auch schon geschrieben hast eingerichtet. Die eigentliche Konfiguration der Quakesounds erfolgt unter cstrike/cfg/mani_quake_sounds.cfg eingerichtet, das Ganze sollte so aussehen:

Code:
mani_quake_auto_download 1

mani_quake_sounds 1               // Turn on quake style sounds 1 = on, 0 = off

mani_quake_kill_streak_mode 0              // Reset kill streak 1 = per round/death, 0 = per death only

 

mani_quake_humiliation_mode 1              // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it

mani_quake_humiliation_visual_mode 1  // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it

mani_quake_humiliation_weapon "knife" // Weapon name that triggers the humiliation sound

 

mani_quake_firstblood_mode 1          // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it

mani_quake_firstblood_visual_mode 1        // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it

mani_quake_firstblood_reset_per_round 1    // CSS Only, 1 = reset per round, 0 = per map

 

mani_quake_headshot_mode 3            // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it

mani_quake_headshot_visual_mode 3     // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it

 

mani_quake_prepare_to_fight_mode 0         // 0 = off, 1 = on

mani_quake_prepare_to_fight_visual_mode 1  // 0 = off, 1 = on

 

mani_quake_multi_kill_mode 1          // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it

mani_quake_multi_kill_visual_mode 1        // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it

 

mani_quake_dominating_mode 3          // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it

mani_quake_dominating_visual_mode 3        // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it

mani_quake_dominating_trigger_count 4 // Kills streak required to trigger sound

 

mani_quake_rampage_mode 1             // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it

mani_quake_rampage_visual_mode 1      // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it

mani_quake_rampage_trigger_count 6         // Kills streak required to trigger sound

 

mani_quake_killing_spree_mode 3       // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it

mani_quake_killing_spree_visual_mode 3 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it

mani_quake_killing_spree_trigger_count 8   // Kills streak required to trigger sound

 

mani_quake_monster_kill_mode 3        // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it

mani_quake_monster_kill_visual_mode 3 // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it

mani_quake_monster_kill_trigger_count 10   // Kills streak required to trigger sound

 

mani_quake_unstoppable_mode 1              // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it

mani_quake_unstoppable_visual_mode 1  // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it

mani_quake_unstoppable_trigger_count 12    // Kills streak required to trigger sound

 

mani_quake_ultra_kill_mode 1          // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it

mani_quake_ultra_kill_visual_mode 1        // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it

mani_quake_ultra_kill_trigger_count 14 // Kills streak required to trigger sound

 

mani_quake_god_like_mode 1            // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it

mani_quake_god_like_visual_mode 1     // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it

mani_quake_god_like_trigger_count 16  // Kills streak required to trigger sound

 

mani_quake_wicked_sick_mode 1              // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it

mani_quake_wicked_sick_visual_mode 1  // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it

mani_quake_wicked_sick_trigger_count 18    // Kills streak required to trigger sound

 

mani_quake_ludicrous_kill_mode 1           // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it

mani_quake_ludicrous_kill_visual_mode 1         // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it

mani_quake_ludicrous_kill_trigger_count 20 // Kills streak required to trigger sound

 

mani_quake_holy_shit_mode 1           // 0 = off, 1 = all players hear it, 2 = players involved hear it, 3 = attacker hears it, 4 = victim hears it

mani_quake_holy_shit_visual_mode 1         // 0 = off, 1 = all players see it, 2 = players involved see it, 3 = attacker sees it, 4 = victim sees it

mani_quake_holy_shit_trigger_count 24 // Kills streak required to trigger sound

Zu den Admins, die werden seit Version 1.2 in der clients.txt definiert. Die adminlist.txt.old ist eine Sicherungsdatei die beim Update von 1.1 auf 1.2 angelegt wird, Änderungen in dieser Datei haben keine Auswirkungen. Die clients.txt sieht wie folgt aus:

Code:
"clients.txt"
{
// Auflistung der erfassten Spieler
    "players"
    {
         "Name"
        {
            "name"           "Name"
            "steam"          "STEAM_0:0:00000"
            "admingroups"    "member"
            "immunitygroups" "member"
        }                                             
    }
// Auflistung der Admingruppen   
    "admingroups"
    {
        "member"    "k r q e m b s o a c p w z x y i l f t d g j R v V Q C A B D E F G H I J K L M N O P T U W X Y S Z admin client pban spray grav"
    }
// Auflistung der Immunitaetsgruppen   
    "immunitygroups"
    {
        "member"    "afk immunity"
    }
}

Näheres dazu auch hier: http://www.cs-foren.com/main/index.php/topic,60524.0.html

Zu den joinsound bleibt zu sagen, dass die immer erst nach Neustart von Steam funktionieren.
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« Antworten #2 am: 23. März 2009 - 20:00 »

Wow, vielen Dank Smiley

Sounds werden alle gedownloadet... aber nicht abgespielt -.- Wieso nicht?

joinserver sound wird auch nicht abgespielt


Und noch eine frage zu client.txt

in welcher form muss man die steam ids eintragen?
« Letzte Änderung: 23. März 2009 - 20:04 von Fbnt » Gespeichert
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« Antworten #3 am: 24. März 2009 - 15:21 »

Gib mal wenn du auf dem Server bist im Chat settings ein und schau ob alles aktiviert ist.

Eigentlich wie oben im Beispiel beschrieben:

Code:
    "players"
    {
         "Name"
        {
            "name"           "Name"
            "steam"          "STEAM_0:0:00000"
            "admingroups"    "member"
            "immunitygroups" "member"
        }
         "Name2"
        {
            "name"           "Name"
            "steam"          "STEAM_0:0:00001"
            "admingroups"    "member"
            "immunitygroups" "member"
        }                                               
    }

Auf diese Art kannst du beliebig viele Admins eintragen. Vergiss aber nicht auch den Rest der clients.txt, wie oben beschrieben zu übernehmen, nur halt mehr User hinzufügen.
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« Antworten #4 am: 24. März 2009 - 15:41 »

quake sounds sind irgendwie automatisch immer deaktiviert o.O
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« Antworten #5 am: 24. März 2009 - 15:52 »

Die admin rechte funktionieren jetzt, habe sie über das admin menu verteilt

Auch der joinsound geht nicht

auch quakesounds gehen nicht obwohl bei settings alles auf on ist...

es steht zwar da: "XXX got firstblood" aber kein sound wird abgespielt


Was für infos kann ich dir noch geben, damit du mir evtl besser helfen kannst?

soll ich die mani_server.cfg rein stellen?



während des spielens auf dem server in der console:


Code:
Failed to load sound "tlc-clan\quake\firstblood.mp3", file probably missing from disk/repository
Failed to load sound "tlc-clan\quake\firstblood.mp3", file probably missing from disk/repository
Failed to load sound "tlc-clan\quake\firstblood.mp3", file probably missing from disk/repository
Failed to load sound "tlc-clan\quake\firstblood.mp3", file probably missing from disk/repository
Failed to load sound "tlc-clan\quake\firstblood.mp3", file probably missing from disk/repository
« Letzte Änderung: 24. März 2009 - 17:05 von Fbnt » Gespeichert
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« Antworten #6 am: 24. März 2009 - 16:35 »

aja vielleicht noch eine wichtige info? Ich habe zBlock installiert auf dem server
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« Antworten #7 am: 24. März 2009 - 18:12 »

zBlock kenn ich mich nicht mit aus, dazu kann ich leider nix sagen.

Schau mal ob in der mani_server.cfg "exec mani_quake_sounds.cfg" drin steht.

Liegen die Dateien alle richtig unter cstrike\sound\ und dann im entsprechenden Unterverzeichnis?
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« Antworten #8 am: 24. März 2009 - 18:25 »

hab grad zBlock deinstalliert... jetzt gehen die sounds
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